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Also, since the editor is inside the game, you don't have to download an SDK or texture sets or do complex scripting as everything is based on visual scripting.Īnother reference could be LittleBigPlanet, where you create content inside the game instead of relying on an external tool to do so. You just drag and drop bricks and connect them. So I spent my Christmas vacation trying to find a solution, I built a quick prototype. Then again, I thought maybe we could still do something. We let go of this and said we didn't have time and we hoped that maybe the modders could hack into the game to do it themselves. But for everyone else, it would be just too hard, too frustrating, and too cumbersome to use. It's people from the industry who can use that. We use Unity and using that and all our tools, it's like a full-time job. It was a very important thought because, for this kind of game, people want to recreate the tabletop experience, so we saw this through and it was complicated to give our development environment to the users.

Ever since Solasta was announced, we had people asking us 'Can we create our own adventures within Solasta?'. The thing we're going to speak about today is the dungeon maker. We've been releasing updates on the early access, and we're about to release a new one this month with new content and features. That really allowed us to perfect the game. We had tons of feedback on the UI, the balancing, etc. But anyway, the Early Access was great we love working with the community. We're not far from the end, but we cannot commit to a release date yet. We have about 20 hours of gameplay in the early access right now, and we are constantly adding new content. The game features a single player campaign, which is already available in early access. Your job is to create a team of complementary characters or not (if you want to play four halfling fighters, that is perfectly possible, but you can also complement each other with different skills and abilities). Basically, like on a tabletop game, which is a big reference for us, you play the team instead of just being one character.
SOLASTA CROWN OF THE MAGISTER MAGIC ITEMS FULL
Instead of being the main hero with henchmen joining in progressively, you actually start Solasta by creating a full party of characters. We also tell the story slightly differently from other cRPGs. It's also something we had as very positive feedback, how faithful we are to the 5th edition ruleset, spells, etc. We use a lot of verticality and dynamic environment lighting because it's more interesting and because it's a way to implement 90% of the D&D 5th Edition rules in the game. Solasta is really putting forward the combat in a tactical way. Mathieu Girard: As you know, we are doing a tactical RPG with a strong adventure component. So I would say close to 30 in terms of the actual workforce for the project.Ĭan you give our readers an extended overview of Solasta and its upcoming dungeon maker tool? These are external partners with whom we have developed a long-term relationship. Mathieu Girard: We have 18 in the studio, and I would say maybe 10 more working on additional art, on the UI, on QA, sounds, music, etc. How many developers do you have in total working on Solasta? We managed to do fine so far in the context. But otherwise, we will be working from home. Even though we have the COVID, we actually have five people in the studio today, using masks when close to another. We are very proud of what we're doing with the team we have, and it's a blast to work every day together.
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We are a small team in Paris, about 18 plus lots of great partners, but with great experience, tools, and stuff. I've done many games in the past, I worked at Amplitude before, at Ubisoft, and this is the game I've wanted to do for 20, 30 years maybe. I really wanted to do a great tactical experience with the D&D 5th SRD. I've always been a big fan of D&D, and I just had this crazy idea of making a D&D video game. Mathieu Girard: I'm the founder and lead for everything in the studio. It's a lengthy chat, make no mistake, but also one that delves deep into what the dungeon maker can and cannot, at least for the time being, do. Ahead of this tool's public release, we had the chance to speak with Tactical Adventures founder Mathieu Girard (who was a co-founder of Amplitude, the studio behind Endless Space) community lead Emile Zhang, and communications manager Pierre Worgague. Later this month, the developers will release a dungeon maker tool that should greatly extend the game's replayability factor. Solasta debuted on Steam Early Access in late October 2020 and immediately garnered acclaim from gamers, with an overall user review rating of 93%. There's also Solasta: Crown of the Magister, developed by the Paris-based studio Tactical Adventures after a successful crowdfunding campaign on Kickstarter that saw €243K in pledges from backers. Baldur's Gate 3 is not the only D&D-based cRPG doing very well on Steam Early Access.
